Related reading: "Guns, Germs, and Steel" by Jared Diamond

(Guest review by Paul)

In The Myths of Innovation (TMOI), Scott Berkun lays out six concepts that motivate innovation:
  1. Hard work in a specific direction
  2. Hard work with direction change
  3. Curiosity
  4. Wealth/money
  5. Necessity
  6. Combination
Most of TMOI is dedicated to the first three concepts, which are primarily germane to an individual. Wealth and necessity, on the other hand, relate to situations beyond the inventor's control which, at some point, require public acceptance of the invention. In Guns, Germs, and Steel - The Fates of Human Societies (GG&S), Jared Diamond explores these factors, looking at innovation's role in the rise and fall of cultures.

GG&S is more broadly about how and why Europeans emerged as the most powerful cultural force on Earth. Europeans are not inherently better than other societies, Diamond argues; rather, Europeans lucked out in their environment and location relative to other societies, notably those in the Middle and Far East. Innovation and the resulting technological advantage were key to the Europeans' success. Innovation was so important, in fact, that an entire chapter is devoted to the concept (Chapter 13: Necessity's Mother).

Societal factors of innovation

Diamond begins by challenging the notion that necessity is the mother of invention. With a few examples, he turns the notion on its head: "...invention is often the mother of necessity, rather than vice versa." He suggests that invention or technology — his words for innovation — are rarely the work of a single individual. In fact, invention is the embodiment of an accumulation of a lifetime, or multiple lifetimes, of knowledge. "My two main conclusions are that technology develops cumulatively, rather than in isolated acts, and that it finds most of its uses after it has been invented, rather than being invented to meet a foreseen need."

GG&S identifies four factors required to turn an interesting toy into a widely used technology:
  1. The innovation must impart a relative economic advantage;
  2. be of sufficient social value to offset any economic detriment;
  3. be compatible with current "vested interests" (why the QWERTY keyboard remains dominant, even today); and
  4. the advantages of the innovation must be easily observed.
The notion that some societies are naturally better innovators then others is dispensed with quickly; the key is how readily a society accepts a new invention. As TMOI also makes abundantly clear, innovation is not easy. It is much better to adopt a current innovation than to reinvent one from scratch. In fact, a useful innovation virtually forces itself upon a society. A society either recognizes the value of the innovation, or it becomes overwhelmed by a neighboring society possessing the innovation — a sort of societal darwinism.

The role of climate in innovative diffusion

Europe was lucky, in this respect, because it was relatively easy for technologies to be traded from East to West and back again. Since Eurasia extends along an east-west (or longitudinal) axis, crops and agricultural technology could be transmitted at any point along this relatively homogeneous climate. Crops and techniques that are successful in Turkey stand a reasonable chance at being succeeding in China, for example. This, in turn, allowed for a sedentary life to begin, leading to specialization and innovation.

Contrast this with the difficulties in trading along the north-south (latitudinal) axis of the Americas. Not only did the dramatic change in climate from North to South America hinder the transmission of suitable crops, the narrow isthmus of Panama became a bottleneck, preventing facile trade between the two continents. Africa also had a north-south axis, and was dramatically barred from Eurasia by the Sahara. So we see, for instance, North America with the wheel but no beasts of burden, while South America had beasts of burden but not the wheel. Europe and China had both, because the horse could move east and the wheel could move west with relative ease.

As Europe and China traded innovations, they became technologically advanced. Technology begets technology, as a critical mass of wealth, necessity, and collaboration is achieved. "Hence, all other things being equal, technology develops fastest in large productive regions with large human populations, many potential inventors, and many competing societies." These conclusions contrast sharply with the paternalistic colonialism with which Western powers conquered and subjugated Africa, Australia and the Americas.

Two views of innovation

Whereas TMOI emphasizes the decisions, considerations and compromises that innovators and companies must make with regard to an innovation, GG&S explores the macro factors that lead societies to innovate. As two peas in the innovation pod, The Myths Of Innovation and Guns, Germs, and Steel offer opinions on innovation that are at once differing and complementary in scope.

"Begin it now."

Until one is committed, there is hesitancy, the change to draw back—Concerning all acts of initiative (and creation), there is one elementary truth that ignorance of which kills countless ideas and splendid plans: that the moment one definitely commits oneself, then Providence moves, too. All sorts of things occur to help one that would never otherwise have occurred. A whole stream of events issues from the decision, raising in one's favor all manner of unforeseen incidents and meetings and material assistance, which no man could have dreamed would have come his way. Whatever you can do, or dream you can do, begin it. Boldness has genius, power, and magic in it. Begin it now.
— Johann Wolfgang von Goethe
(excerpted in The Myths of Innovation, p.39)


It's not really our fault that we don't like to start new projects. The blame for that belongs to millenniums of evolutionary adaptation, hard-wired deep into our minds and bodies. We admire innovation because it is relatively rare, and runs counter to our day-to-day instincts.

Why is this? Organisms like us follow a few basic rules that inhibit our efforts to overcome inertia:
  • Don't waste energy. We never know when we might need our precious reserves of energy for fighting, hunting, fleeing, or humping. Or simply surviving through the night.

  • Don't do anything different, new, or strange. Experimentation is all well and good during our childhood, but the tendency toward peer-group conformity that takes hold in our teenage years reflects the tribal dangers of continued unorthodox behavior. The stakes are higher as an adult, when non-conformity can lead to shunning or exile and unnecessary exploration can lead to death.

  • Especially don't waste energy on anything different, new, or strange!
The circuitry that gives rise to this type of thinking is obviously not adapted for the modern world; certainly nobody reading this is in any real danger of starvation, predation, or being stoned to death. But our genetic legacy has left us with an incredibly powerful mental block that takes conscious, sustained effort to overcome.

Just think: when was the last time you tried something truly new? A different route home from work, a new food in your regular diet, or a new routine in the morning? We are creatures of habit, and our set routines are both comforting and reasonably efficient — especially to the extent that we don't have to spend energy constantly re-thinking them. Our unthinking routines can also be stultifying and sclerotic, though, preventing us from making progress in our lives.

Conquering the lazy enemy in our heads

The good news is that we can conquer this inbred inclination toward inertia, using nothing more than the power of our minds. We can choose to overcome our inherently lazy heritage. Here's one method for changing our patterns of thought:
  1. Choose something you want to do. What have you always dreamed of doing? Finding a new job, learning a language, or starting a business? Something small can be equally useful in changing our pattern of thinking: starting a new project at work or around the house, planning a trip, or starting to exercise. Large or small, life-changing or trivial, choose something.

  2. Figure out the next action. Keep asking yourself "what's the next action?" until you have a concrete step that you can actually do. As David Allen explains, this can be surprisingly tricky if we're not in the regular habit of doing it:
       Often even the simplest things are stuck because we haven't made a final decision yet about the next action. People in my seminars often have things on their lists like "Get a tune-up for the car." Is "Get a tune-up" a next action? Not unless you're walking out with wrench in hand, dressed for grease.
       "So, what's the next action?"
       "Uh, I need to take the car to the garage. Oh, yeah, I need to find out if the garage can take it. I guess I need to call the garage and make the appointment."
       "Do you have the number?"
       "Darn, no... I don't have the number for the garage. Fred recommended that Garage to me, and I don't have the number. I knew something was missing from the equation.
       "So, what's the next action?"
       "I need to get the number. I guess I could get it from Fred."
       "Do you have Fred's number?"
       "I have Fred's number!"
       So the next action really is "Call Fred for the number of the garage."

  3. Write it down. Now that we've done the thinking, our effort shouldn't go to waste—remember how we are about wasted energy! It is absolutely critical that we write down the next action, and stick it somewhere that we'll see it (preferably somewhere annoying, where it won't be easy ignore). This may seem like a trivial and ignorable step; it is not. Write it down.

  4. Promise yourself that you'll do it, and then just do it. Don't rationalize putting it off—that's the internal mental block talking, our subconscious evolutionary enemy. We can defeat it by choosing action over inaction. Make a commitment and then follow through on it.
"The secret of getting ahead," Mark Twain said, "is getting started. The secret of getting started is breaking your complex overwhelming tasks into small manageable tasks, and then starting on the first one." Something amazing will happen once you do; you'll reap a wellspring of positive energy and results "raising in one's favor all manner of unforeseen incidents and meetings and material assistance." Our brains might be tremendously reluctant to start something new, but once they see that the new venture hasn't killed us, they're downright exultant with the results. Why not allow yourself that joy, and those benefits?

Whatever you can do, or dream you can do, begin it. Boldness has genius, power, and magic in it. Begin it now.

"The Myths of Innovation" review & discussion

A generation ago, Peter Drucker coined the term "knowledge worker" to describe someone whose job involves developing and manipulating information, rather than material goods. An important part of successfully performing these jobs is the ability to be creative, or to thrive in a creative environment. Scott Berkun's The Myths of Innovation (TMOI) helpfully demystifies and de-mythologizes the creative process, providing historical background as well as practical guidance for today's knowledge worker.

Berkun clearly did a vast amount of research, and has done an admirable job of synthesizing lessons from the fields of business, history, and technology into such an engagingly readable package. He has an affable style that is accessible, at times funny ("Get out of my office/cave now") and—appropriately for the subject—a little nerdy. It's certainly the first mainstream business book I've read that contains a (footnoted!) reference to D&D saving throws.

As much as I enjoyed it, it's also true that TMOI isn't universally accessible in the way that it is for someone who works in high-tech. If one's job or primary personal interests (hobbies, etc.) don't involve creativity, this book probably won't be a gift that they'll treasure.

On the other hand, artists and entrepreneurs — would-be as well as practicing — will find all sorts of validation and inspiration in the book's pages, as well as some useful advice on the pitfalls to avoid. TMOI helps us focus on learning to frame problems correctly and, most importantly, committing to the necessary work that separates innovators from also-rans. If you're considering a new creative venture of any type, in your professional or personal life, TMOI is an absolute must-read.

This Week on Book Club

In the week to come we'll drill down into some of the book's specific lessons, including:

  • The fallacy of epiphany (Mon. 6/21) - on the folly of dismissing evolutionary progress
  • "Begin it now." - exploring the genius and magic inherent in starting things
  • (TBA 3rd party contribution)
  • Ready... set... be creative! - A practical guide for becoming an idea factory
Discussion Topics

To start things off I'd like to ask you to share your general impressions. Feel free to address any, several, or none at all of the following:
  • What did you think of the book?
  • Did TMOI inspire you? Leave you cold?
  • Do you know of any other myths of innovation that weren't in the book?
  • Should your boss read TMOI? What effect might it have?
  • What creative projects are you planning to start in the next few years, personally or professionally? How might the lessons from TMOI help you?
Thank you for taking the time!

Book Club schedule update

After taking a month off to assess everyone's feedback, and to consider how best to move forward, I've made some schedule changes:

  • Discussion for The Myths of Innovation will begin this Saturday, June 21
  • The July novel selection will be Old Man's War, with discussion beginning on 7/19
  • Player of Games has been bumped to November
See the full book schedule for a complete run-down.

I'm looking forward to announcing several structural changes in the months to come, but for now I'd just like to thank everyone who has participated so far -- especially those who've contributed by using the Amazon links to purchase your books. It might be small potatoes dollar-wise, but your support at this embryonic stage is greatly appreciated. And will be remembered.

Introducing "Old Man's War" by John Scalzi

One of science fiction's greatest strengths is its unabashed enthusiasm for exploring provocative "What if...?" scenarios. John Scalzi opens Old Man's War with a firecracker setup:

I did two things on my seventy-fifth birthday. I visited my wife's grave. Then I joined the Army.

The universe is a dangerous place, and the Colonial Defense Forces need help protecting humanity's interests throughout the solar system. But the CDF doesn't want young people; they want people who carry the knowledge and skills of decades of living. Nobody on Earth knows how septuagenarians are turned into soldiers, since recruits are never allowed to return once they've enlisted, but that doesn't stop new waves of elderly from signing up every year.

Old Man's War is an astonishingly good debut novel, more than worthy of its oft-blurbed comparison to Heinlein's Starship Troopers. Discussions for the book, including non-spoiler tangents for those who haven't had a chance to read it yet, will begin in mid-July (see the full book schedule for other selections).

Join up, soldier!

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Other posts on Book Club for Old Man's War, by John Scalzi: